About Phantom Forces:
If you’re into tactical combat strategy, the amount of agent training, crafting, weapon selections can fill your needs. Or if you are like me, someone who cannot let go of any loss of agents due to time invested in them + OCD. You can stealth/takedown/dispose/silencer all the way with your best friend “save and reload”. If it’s there I won’t consider it an exploit. But the devs must as well just add a feature to undo or backtrack turns and moves since my play style involves a ton of reloading to optimize and perfect each turn deviating from bad blind decisions. And recon + disguise? Makes the game GAY EASY. Burst explosive moments that the game forces a passive player into are also SUPERB when you pull it off successfully as you stack up agents preparing for busting up a place or breaching in without giving the enemy a chance. There were one or two scripted enemy detections in missions at the beginning of the game. Where it really threw me off by the odd design choice for its inconsistency with the rest of the game. Though, it’s all smooth and addictive there after. The game loop is great. Quite challenging in terms of managing priorities and compromised danger; and it’s been a while since something could grip me for more than three hours straight per session. It really boils down to not wanting to forget the simultaneous events that I am handling such that I just keep going, hardly ever finding a point I could tell myself to log off.