About Destruction Simulator:
A little rough around the edges but a great start for a game that just entered into early access and I’ve had some fun with it. If you’re looking for something super polished, consider waiting, but keep an eye out for this one as I can see it getting great as it improves.Things I’ve enjoyed so far:A lot of ways to creatively build funny and destructive scenarios Potential for some interesting Rube Goldberg-like situations A lot of different vehicles, characters, and propsCreating an army of hipsters and promptly finding ways to smash vehicles into them/blow them up with explosives/both simultaneouslyLooking forward toseeinthesethingsimprove:Volume sliders for effects and music Different music as currently it’s a really grating guitar riff that plays infinitely — because of this I’ve played the game muted Better sound effects handling — currently adding a lot of vehicles at once causes the sound effects to double on each other and it blows everything outMany situations cause vehicles to blow up prematurely, lose wheels, and otherwise never reach their destinationVehicles crumple entirely when connecting with basically any object — a semi will get destroyed if it runs over a tiny statue, as an example UI could use some love. Hotkeys would be excellent. An undo/redo feature would be stellar. It’s also really easy to accidentally select things in the world and accidentally start moving them around.I know it seems like there are more “things to improve” than positives, but I do think the core of the game is pretty interesting. For that reason I’m giving it a “recommended” and at the very least, keep an eye on this one as it moves through early access.